inequality-opoly.com : play a structural racism and sexism board game? In a world where wealth inequality is increasingly stark, Inequality-opoly serves as both a tool for self-reflection and a space for dialogue about the structural inequality in their everyday lives. As an educational tool, it opens up conversations about topics most people have been afraid to discuss: race, gender and class. The goal is for participants to be able to recognize the benefits and disadvantages of the current system and create an awareness of how structural racism and sexism affects others. Inequality-opoly can be used in schools and workplaces to promote anti-racism, diversity and inclusion. Discover even more information at https://twitter.com/inequalityopoly.
Diversity And Inclusion advice for today : According to Harvard Business Review, companies with higher-than-average diversity had 19% higher revenues. It is the first vital activity to promote diversity and inclusion in the workplace. Team managers can arrange monthly seatings to discuss and design the different diversity acts. For example, employees with different backgrounds can brief what holy days or holidays are essential to them. Accordingly, they can be offered time off. It spreads historical and cultural knowledge among coworkers. It also increases interpersonal understanding with the fewest possible side effects.
Interestingly, Clemons pointed out that the original version of Monopoly was an imitation of The Landlord’s Game, an educational board game created at the end of the 19th century by Lizzie Magie for the purpose of showing that monopolies lead to a harmful accumulation of wealth that comes at the expense of others. A few decades later, Charles Darrow, who is typically credited for inventing the game, teamed up with a political cartoonist to create Monopoly – a skillfully redesigned version of Magie’s game, but whose wealth-accumulation objective is essentially the opposite of what Magie was trying to achieve – and sold it to Parker Brothers. (I will pause, if only parenthetically, to point out the irony of a man achieving fame and wealth by copying a woman’s idea and taking credit for it.)
As an example, each time you pass the “Start” space, the amount of money you collect depends on your race and gender, based on U.S. wage gap data. And whenever a player lands on a “Life Event” space, they draw a card whose impact is also tied to each player’s race and gender, all of it based on statistics from the U.S. population. Life Event cards include situations such as interactions with the police, generational wealth transfer, or employment; when a card is drawn, each player consults their Identity Card to determine their specific experience.
Between 2009 and 2020, Black college-educated women experienced a 3.7 percent wage decrease, and Black women categorized as working class experienced a wage increase of 4.2 percent. Black women also face high level of unemployment compared with white people. Seventeen percent of Black women with less than a high school degree were unemployed in 2017, compared with 10 percent of white women and 9 percent of white men. Find extra information at https://www.inequality-opoly.com/.